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NightChime
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NightChime
4
Posts from NightChime
Page 1
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Feature Requests
NightChime:
There should be a "report as spam" option in messages. Not that it's too bad of an issue yet, but there have been blatantly spam comments, talking...
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MADE by killer_ape 9/3/10 Sailboat125 I)ark_3FFA
NightChime:
Yeah he spammed my map too. I'd suggest he be banned but I'm too lazy to suggest it any more directly than in this comment xD
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Spawn Defense 7 FINAL.scx
NightChime:
No bugs huh? So, is there a limit to the number of cannons you can make? Other than the natural SC unit/sprite limit, of course. If not I'd coun...
Map Creator: only1 Map Made In: 07/08/2010 Triggers By: only
NightChime:
What an inspirational title. But I'm guessing the blame rests on only1's shoulders, not on wormer's.
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What map needs the most fixing?
NightChime:
This is not a "this map sucks" thread! If you hate everything about a map, don't mention it here! Thank you. What maps do you think need more ...
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"Mapping"
NightChime:
Until the subforum gets a bit more populated, I suggest letting the "Triggers" subforum have a slightly broader scope, of just map-making/editing i...
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Map Suggestions
NightChime:
This brings up a big pet-peeve of mine. Referring to the genre of map (where you keep the CPU's units from reaching the goal by slowing and/or kil...
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Can't change the Custom Title
NightChime:
He likes to see his EXP go up.
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Need HELP! Problem with map.
NightChime:
It sounds like either a flaw with the map that needs removal, or a hacker that wants to make babies with you.
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MAP IDEAS
NightChime:
Unless you're talking about having computers be parts of those teams, you can't have excess of 8 players. Also, if each player can pretty much onl...
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Avatar
NightChime:
While I think that's a really big stretch from a guy in power armor, I couldn't agree more with the opinion on war/violence :) Mine I made mysel...
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Global Warming
NightChime:
Nick88389: You've got some pretty serious fallacies going, yourself. Here's one of my own: people who've learned about stuff like fallacies are m...
Tetralight
NightChime:
I see 4 start locations in the preview, so I'd say it is.
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How do i randomize neutral units?!
NightChime:
If you want it to be instantaneous, just use a trigger like this:Conditions: - {Neutral} commands {at least} {1} {Any Unit} Actions: - Give {A...
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That unit's yours but not really
NightChime:
I already know about hyper triggers. I know you can have triggers keep telling a unit to do what you want it to. The problem is that the player c...
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That unit's yours but not really
NightChime:
I've seen several maps (including Azala's :D) force a unit's movement to the point where a player's orders don't even make the unit flinch. How do...
OneBigZombie2.3.scx
NightChime:
I think the "light" game mode should be a little easier, at least for 1 player. After many attempts (including all weapons but the chainsaw), the ...
Sunken Defense 8.0!
NightChime:
You can divide up units when people leave, too (when Neutral controls units)
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Changes Logs
NightChime:
I think the changes logs are a good idea. But I think it should include all change logs from the older versions of the map. Perhaps some of the l...
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Map Suggestions
NightChime:
In most TD maps I've played, it *would* be hard to code that. In the ones I've played, it's usually 2 players set at the very top, 2 set at the ve...
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# of players VS observers
NightChime:
I think they might. I was mostly just asking literally, since I set it manually anyway.
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# of players VS observers
NightChime:
Quick question. Should Observer player slots count towards the # of Players attribute of a map?
[X]Jewel_Poker_Def.v1.0.scx
NightChime:
A lot of thought, time, and effort clearly went into the making of this map, and it is generally very fun. But as has been said before me, the neg...
Income D Pro 2v2.scx
NightChime:
Oops, a player's missing (my editor was being all buggy); re-uploading with correct version; please delete this one.
Star Sunken Defence v2 nFHn.scx
NightChime:
In the original you can use an overlord to get gobs of units at the Lucky Paper. In this version there's at least some challenge.
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