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ptanhkhoa
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ptanhkhoa
15
Posts from ptanhkhoa
Page 12
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sc2ALLin1 (v10.2.2) (Offline StarCraft 2 Launcher)
ptanhkhoa:
@Vernam: Ok, but i think the difficulty don't spoil the game ^^
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sc2ALLin1 (v10.2.2) (Offline StarCraft 2 Launcher)
ptanhkhoa:
South East live http://img3.178.com/sc2/201007/74144942048/74145786586.jpg
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Green Tea AI
ptanhkhoa:
Sorry, no, since I retricted some commander to versus each race. But you can see that the easy ai can show the commander name.
–
sc2ALLin1 (v10.2.2) (Offline StarCraft 2 Launcher)
ptanhkhoa:
it mean chat lol, really, the AI will say stupid thing, but it only for GT AI. @Vernam7 : it is a very nice idea with GT AI :P
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Bug report and suggestion to improve AI
ptanhkhoa:
Thx, that will be fix in next version
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Green Tea AI
ptanhkhoa:
@Vernam7 : At i played, the computer will reconginze what i build first then remember this order. Later, people can make the AI follow this order a...
–
Green Tea AI
ptanhkhoa:
@Ghos: http://www.sc2mapster.com/maps/yabot/ You can imagine that if one of us upload the build to the community, we can have a huge data base. ...
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Green Tea AI
ptanhkhoa:
Now Yabot author include Green Tea AI system in his map with result very good build testing order. Can record your own strategy too. You can check ...
–
sc2ALLin1 (v10.1.1) (Offline StarCraft 2 Launcher)
ptanhkhoa:
You're the man :D.
–
Bug report and suggestion to improve AI
ptanhkhoa:
You can see some maps the chokepoint is on high level, but some map at the low level or it only a closet point. There is some constant c_nearCh...
–
Green Tea AI
ptanhkhoa:
yes, but it still a long way to go since the chance of beta phase. So it not be implemented now, but we still aim for this. The number is not matte...
–
Bug report and suggestion to improve AI
ptanhkhoa:
Yes, can assign to all commander, but the problem is that specific place :P. In different map, the choke point is on different position and I can't...
–
Green Tea AI
ptanhkhoa:
_ 0.5 still not what I want to achieve but I hate the long name :P. So later version may be 0.51 or 0.52 . Also it is most stable for next release...
–
sc2ALLin1 (v10.0.0) (Offline StarCraft 2 Launcher)
ptanhkhoa:
http://us.battle.net/sc2/en/game/guide/campaign-overview " Throughout the campaign, you will have to make decisions that affect the game’s story...
–
Dark Green Commander
ptanhkhoa:
new version of Dark Green will be coming soon, so "Stay tuned"
–
Green Tea AI
ptanhkhoa:
Is it appear when playing " Green Tea AI gamma " version ? Choose which strategy to go still have to do it manually by edit the galaxy file, no...
–
Green Tea AI
ptanhkhoa:
@Dimensus, slot 1 difficulty is temporarily not working right, you should play ai correct from slot 2. @koko: The Green Tea AI welcome screen mu...
–
Dark Green AI ( Beta Test )
ptanhkhoa:
This place is for a test version before release :). So you may want to look for the stable version in another threat. But new function ai testing m...
–
Dark Green AI ( Beta Test )
ptanhkhoa:
the green. gold are cheating version like the current very hard and insane ai of green tea. The Dark Tea AI still don't have difficulty mechanic...
–
Dark Green AI ( Beta Test )
ptanhkhoa:
@scrambleg : it is for difficulty gameplay, now you can make it easier with the new SC2 AIO version which let you select the difficulty :). So the ...
–
Dark Green AI ( Beta Test )
ptanhkhoa:
I post it intend for vernam to make compatible with his new laucher version. You can do it manually in the melee.galaxy file. There is the line:...
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Dark Green AI ( Beta Test )
ptanhkhoa:
@tank, tt : try to use the 10.0.0 version, it will working.
–
Green Tea AI Strategy Dicussion for version 0.5
ptanhkhoa:
Yes, we still working on transport attacking. But is a little hard to coordinate with the map. Since there is no definition in function to point ou...
–
Bug report and suggestion to improve AI
ptanhkhoa:
Yes, so that why it has other difficulty like Medium, Hard, which is the AI best when non-cheat. You have the right to choose ? right ^^. The very ...
–
Green Tea AI
ptanhkhoa:
Ok, now Green Tea 0.4 gamma show difficulty for each player, also add an "interesting" function in there :D.
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