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ptanhkhoa
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ptanhkhoa
15
Posts from ptanhkhoa
Page 7
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Green Tea AI
ptanhkhoa:
GT AI 0.79: Fixing AI Attacking Rocks Problem
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GT AI Code Wiki
ptanhkhoa:
I just pust the Attack line at the end of the commander file.
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GT AI Code Wiki
ptanhkhoa:
I will think about it. This function should be add in the GTZAttack function, you can see that if it detect nearby destructive rock, it will attack...
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Green Tea AI
ptanhkhoa:
@deadmantalking: I'm very appreciate you for making these video. It's clear and easier than to read the text instruction.
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Green Tea AI
ptanhkhoa:
GT AI 0.77: After testing, fix some function about AI Expand problem. _ Protoss AI will research Collosus Range immediately after training the fir...
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GT AI Code Wiki
ptanhkhoa:
I see, I will looking for this issue and hope to fix it.
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Green Tea AI
ptanhkhoa:
It's the folder that contain TriggerLibs.
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Green Tea AI
ptanhkhoa:
@McNugget: Import scripts or using SC2 AllIn1, only choose one of these two methods. No need to do both. Also after you extract the rar file, you w...
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Green Tea AI
ptanhkhoa:
If you down load the new version like GT 0.75. It should be GT 0.75 folder.
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Green Tea AI
ptanhkhoa:
You can read the link above: http://sc2.nibbits.com/forums/39/view/1295/import-ai-script-to-maps
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Bug report and suggestion to improve AI
ptanhkhoa:
These 2 variant function will help: + GTBuildPAI ( player, c_TB_SupplyDepot_Alias, 1, Point (61,44),c_TU_SCV, 9) => Will build the Depot after...
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Bug report and suggestion to improve AI
ptanhkhoa:
You can look into some basic code in this thread: GT AI Code Wiki Hope this help ^_^
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Bug report and suggestion to improve AI
ptanhkhoa:
@deadmantalking: Using this function: GTBuildPA (int player, string aliasUnitType, int count, point p ) Ex: GTBuildPA( player, c_TB_Barracks, 1...
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GT AI Code Wiki
ptanhkhoa:
With the new counterfunction, AIResetCounterUnits no longer needed. You can test it out like my debug function to make sure :).
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Green Tea AI
ptanhkhoa:
Sorry, forgot to remove it ^^. Reupload again.
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Green Tea AI
ptanhkhoa:
The Mutalisk in Starcraft 2 is much weaker than Starcraft 1, since it attack animation is lower: run, stop, then attack while in Starcraft 1, it ju...
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Green Tea AI
ptanhkhoa:
I see, so when vs Terran, it will be : Zergling/Baneling/Mutalisk => BroodLord vs MMM. Zergling/Baneling/Infestor vs MMM. Roach vs Hellion, Ta...
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Green Tea AI
ptanhkhoa:
@00Ghz:Another problem with Zerg is about teching. You can see that Protoss and Terran is very easy to reach late game. For example: Starport Te...
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Green Tea AI
ptanhkhoa:
@Marauder Man: - Yes, we can do it to let AI build at pre determine point, but let think about it. Each map has several Start Location, we must...
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Green Tea AI
ptanhkhoa:
@Zumar: The AI is make to run on every map. Even we know the exact location of choke point, it hard to find the solution to build wall. So it need ...
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Green Tea AI
ptanhkhoa:
@MarauderMan: yeah, it only for fun and some time give suprise. Ofcourse, after that you should restart another match, the point is to make you pre...
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Green Tea AI
ptanhkhoa:
====== Version 0.74 ==================== + Terran AI will always build one Bunker at the choke point to defend early harrassment ( since it can no...
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Green Tea AI
ptanhkhoa:
_ GT AI 0.73: + Add some cheese fun strategy like SCV Rush, Drone Drush, 7 pool, ... + Zerg AI now produce Overlord faster. + If the first base ...
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GT AI Code Wiki
ptanhkhoa:
@Armageddonz. Thanks for report ^^.
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Green Tea AI
ptanhkhoa:
Yes, it will happen if the main base be destroyed. Most of the building in build on the main base area. Next time I will adding some code to choos...
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