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Right....once again thanks for all your help and suggestions...i hope some may appreciate how the maps keep changing in style...its all because of ur contributions...so thanks! :)
Ok so i have just finished the last chapter of the HUMAN series....but not the end of the entire series/campaign. This last map is (indeed after much speculation) an 'elite' map...and it is rather difficult and may take a few tries to get through it...remember to save often! lol!
P.S: yes i know lots of u said the map didnt have the 'pull' factor in its overview appearance...but i think its the gameplay that counts :) ....and i did try very hard to balance the role of AI with player...quite difficult...and im still not sure its 100% calibrated correctly :(...but hopefully what ive done is enough for a smooth enough gameplay.
Right....once again thanks for all your help and suggestions...i hope some may appreciate how the maps keep changing in style...its all because of ur contributions...so thanks! :)
Ok so i have just finished the last chapter of the HUMAN series....but not the end of the entire series/campaign. This last map is (indeed after much speculation) an 'elite' map...and it is rather difficult and may take a few tries to get through it...remember to save often! lol!
P.S: yes i know lots of u said the map didnt have the 'pull' factor in its overview appearance...but i think its the gameplay that counts :) ....and i did try very hard to balance the role of AI with player...quite difficult...and im still not sure its 100% calibrated correctly :(...but hopefully what ive done is enough for a smooth enough gameplay.
Ok so the second last chapter for the human series is: http://wc3.nibbits.com/maps/project/77049/zp-chapter-vi-imperial-road
And the finale map of the human series is: http://wc3.nibbits.com/maps/project/77052/zp-chapter-vii-defiance-elite
Hope you all enjoy playing! :)