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Something to think about:
If you had to index all Starcraft maps optimally with at most 15 category links, what would those 15 categories be? You have to keep in mind: 1) coverage rates (% of people who find what they want in a category, as opposed to those who don't find categories useful) 2) distribution (no category is too broad or too narrow relative to the others, in terms of popularity)
Notice that it is about "people" and not "maps" - the total number of maps in a given genre/category is completely irrelevant, much like Google does not care how many websites are on the internet - only how popular they are (via PageRank).
Something to think about:
If you had to index all Starcraft maps optimally with at most 15 category links, what would those 15 categories be? You have to keep in mind:
1) coverage rates (% of people who find what they want in a category, as opposed to those who don't find categories useful)
2) distribution (no category is too broad or too narrow relative to the others, in terms of popularity)
Notice that it is about "people" and not "maps" - the total number of maps in a given genre/category is completely irrelevant, much like Google does not care how many websites are on the internet - only how popular they are (via PageRank).
- az