StarCraft 2 Melee Map Contest
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  • Danzell rated this entry 3 out of 5

    too many doodads on the side. i had to lower the game settings to minimum to make it work smoothly

    the xel naga towers can be used to spy on the main base of the enemy for a preety long time almost unbothered

    Captain
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  • FrozenWolf rated this entry 3 out of 5

    Alrighty, here's the good points first:
    -you did a nice job on the textures
    -some* doodads are good
    -you have the pathing some thought, opening it up for all the standard strategies
    -I kind of like being able to walk through the shallow water

    Now for things that need some improvement:
    -the main bases are quite large
    -the doodads are rather limited in type and over-used on the edges of the map
    -I don't see a point in having 2 destructible rocks on both edges of the map
    -for those corner expansions -- how they have the cliffs where you can walk up and around the expo -- I like the idea of adding extra strategies, but those cliffs are too accessible to tanks which makes them in particular overpowered
    -since the majority of the doodads are on the outside of the map, which is the place where people look the least, it kind of makes the map look bland
    -lastly, the mineral fields in the center are extremely close... one can simply harvest from them both and defend them both as if they were one base

    Sergeant
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  • Conceited rated this entry 5 out of 5

    Cool map, I mistook this for an Island map at first. I also made a map with traversable land underwater, nice to see someone else doing the same :)

    It could use a few less minerals, maybe drop one of the expansions on each side of the map. Otherwise, I liked it a lot.

    Corporal
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