Alrighty, here's the good points first: -you did a nice job on the textures -some* doodads are good -you have the pathing some thought, opening it up for all the standard strategies -I kind of like being able to walk through the shallow water
Now for things that need some improvement: -the main bases are quite large -the doodads are rather limited in type and over-used on the edges of the map -I don't see a point in having 2 destructible rocks on both edges of the map -for those corner expansions -- how they have the cliffs where you can walk up and around the expo -- I like the idea of adding extra strategies, but those cliffs are too accessible to tanks which makes them in particular overpowered -since the majority of the doodads are on the outside of the map, which is the place where people look the least, it kind of makes the map look bland -lastly, the mineral fields in the center are extremely close... one can simply harvest from them both and defend them both as if they were one base
too many doodads on the side. i had to lower the game settings to minimum to make it work smoothly
the xel naga towers can be used to spy on the main base of the enemy for a preety long time almost unbothered
Alrighty, here's the good points first:
-you did a nice job on the textures
-some* doodads are good
-you have the pathing some thought, opening it up for all the standard strategies
-I kind of like being able to walk through the shallow water
Now for things that need some improvement:
-the main bases are quite large
-the doodads are rather limited in type and over-used on the edges of the map
-I don't see a point in having 2 destructible rocks on both edges of the map
-for those corner expansions -- how they have the cliffs where you can walk up and around the expo -- I like the idea of adding extra strategies, but those cliffs are too accessible to tanks which makes them in particular overpowered
-since the majority of the doodads are on the outside of the map, which is the place where people look the least, it kind of makes the map look bland
-lastly, the mineral fields in the center are extremely close... one can simply harvest from them both and defend them both as if they were one base
Cool map, I mistook this for an Island map at first. I also made a map with traversable land underwater, nice to see someone else doing the same :)
It could use a few less minerals, maybe drop one of the expansions on each side of the map. Otherwise, I liked it a lot.