StarCraft 2 Melee Map Contest
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User Reviews

  • Danzell rated this entry 3 out of 5

    too squarish for my tastes but it kinda feels lively. replayable :D

    i di think the doodads are a biiiit not good. especially the trees

    Captain
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  • Zzyzzx_Xien rated this entry 2 out of 5

    Horrible layout of resources, way overdone on the doodads, seems like they were completely random, some even seem to be over the water.

    Corporal
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  • FrozenWolf rated this entry 3 out of 5

    Not too bad; this map is symmetrical, I like the textures, doodads could use a bit of work though but some are good. The watch towers are placed strategically, which is nice.

    A few things that could use improvement though:
    -the mains can be hit by reapers from any direction and it's easy to hop from one base to another
    -it's a little strange to see destructible rocks at a regular expo
    -its also strange to see a gas sitting at the foot of a main ramp
    -it is possible for gas harvesters to get stuck in between the minerals of the naturals
    -its cool to see a bit of strategy in the mains because of the little elevation cracks in the terrain, but those cracks make the mains too small, and those cracks also give zerg more of a chance to turtle (or for terran to have a second line).

    I think the map is fun though, and if you take these suggestions to heart it would be that much more fun. :)

    Sergeant
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