StarCraft 2 Melee Map Contest
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User Reviews

  • Danzell rated this entry 2 out of 5

    too squarish. needs more improvement on the design

    the resources are randomly placed

    this map would have been better as a 1v1 or 2v2 map

    i also agree with what FrozenWolf said abt the reapers and Tanks

    Captain
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  • optical rated this entry 3 out of 5

    the map isnt bad, it could do with some scenery/doodads to make it look a little better.

    the main problem i can see for a 3v3 is that the mains are a bit small, if you have a zerg that spawns in the corner location, hes forced to not spread creep otherwise his team cant build anywhere,

    likewise the for the other races, 3v3's tend to be pretty big macro games. there isnt enough room for the buildings that will be required for late game.

    the terrain is also incomplete on the sides ;/

    also the minerals arent placed like a standard melee map uses, theyre supposed to be connected but yours are split up.

    Registered User
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  • FrozenWolf rated this entry 3 out of 5

    So here's the good first:
    -the map is symmetrical
    -textures are nice
    -expos are placed strategically
    -there's a couple of different paths to spice up 3v3 play

    Now the bad:
    -could use much more doodads
    -reapers could easily gain access to 2 of the 3 team members harvesters in early game
    -tanks can be placed on the cliffs in the very corner of the main base and blow up that third player
    -the expansions are rather large
    -there should be more emphasis on the watch towers for this kind of map

    Could be good though with some improvement

    Sergeant
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  • Zzyzzx_Xien rated this entry 3 out of 5

    I wouldn't say it is terrible, but it is rather boring.

    Corporal
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