StarCraft 2 Melee Map Contest
Romeous
This map has two expansions for each player -- both of which aren't completely safe from an attack. The more dangerous of the two expansions (per person) is in the center of the map and they contain one high yield vespene geyser.
Note: this image is a screen capture from the map editor; it will look even better in-game!
- Author:
- FrozenWolf 4
- Players:
- 4
- Tileset:
- Char
- Dimensions:
- 136x144
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it`s indeed a bit less work on it unlike the other maps
at the center some choke points are too narrow
I have to agree with FootMan2K. The choke is too easy to wall and the plateau is too big. An air fight could be interesting but for me as a protoss it is more difficult.
I like this map but it could have been better..
First off, the map looks good but doesn't play nearly as well.
The middle of the map if one giant choke point, this makes ground attacks mid game kind of a waste of time, and you end up with warp prism, worms, and drops galore mid game.
All this sounds fun but it's too predictable and the match turns into a turtlefest more often than not.
I would open up the middle of the map and shrink the size of the raised plateau that you spawn on, to make it less susceptible to cheese.
If you like going mass air this map might be more fun, but I prefer a mix of units and huge choke points aren't fun with a ground army especially if you're say Zerg vs a Terran with seige.
This map can be a lot better with some more testing and editing.