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The problem should be fixed, if the StarCrack script would have something like
- Test if an instance of the game is already running.- If yes, load the map without starting StarCraftII.exe- If not, start StarCraftII.exe
This way it would just load the map in the opened game, which was started via World Editor.
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The problem should be fixed, if the StarCrack script would have something like
- Test if an instance of the game is already running.
- If yes, load the map without starting StarCraftII.exe
- If not, start StarCraftII.exe
This way it would just load the map in the opened game, which was started via World Editor.