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Prevent Multiple Items Events Unit - A unit Acquires an item Conditions Or - Any (Conditions) are true Conditions (Item-type of (Item being manipulated)) Equal to Short Sword Actions For each (Integer A) from 1 to 6, do (If (((Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Short Sword) and ((Item carried by (Hero manipulating item) in slot (Integer A)) Not equal to (Item being manipulated))) then do (Item - Remove (Item being manipulated)) else do (Do nothing)
etc. you get the idea. Feel free to ask any related questions here.
Prevent Multiple Items
Events
Unit - A unit Acquires an item
Conditions
Or - Any (Conditions) are true
Conditions
(Item-type of (Item being manipulated)) Equal to Short Sword
Actions
For each (Integer A) from 1 to 6, do (If (((Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Short Sword) and ((Item carried by (Hero manipulating item) in slot (Integer A)) Not equal to (Item being manipulated))) then do (Item - Remove (Item being manipulated)) else do (Do nothing)
etc. you get the idea. Feel free to ask any related questions here.