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This is the native list defenition
point AIBestTargetPoint ( unitgroup group, int minHits, int damageBase, fixed minScore, fixed radius, point from, fixed range, int bonusAttri)
- minHits : the point action must guarantee at least these number of units. - damageBase : the point action must guarantee total damage caused from this action. - fixed minScrore: each unit representative for a value. ( Ex : Zergling value is very small while Ultralisk is larger ). So the total value of units hits by this action must over this number. - fixed radius : this is circle radius of the action. ( That include all the target units ) - point from : start of the action. (Infestor position) - fixed range : range from the Infestor to the point. - int bonusAttri: not so sure, but maybe if enough, will add value for some kinds of unit.
To find a fault is easy; to do better may be difficult.
This is the native list defenition
point AIBestTargetPoint (
unitgroup group,
int minHits,
int damageBase,
fixed minScore,
fixed radius,
point from,
fixed range,
int bonusAttri)
- minHits : the point action must guarantee at least these number of units.
- damageBase : the point action must guarantee total damage caused from this action.
- fixed minScrore: each unit representative for a value. ( Ex : Zergling value is very small while Ultralisk is larger ). So the total value of units hits by this action must over this number.
- fixed radius : this is circle radius of the action. ( That include all the target units )
- point from : start of the action. (Infestor position)
- fixed range : range from the Infestor to the point.
- int bonusAttri: not so sure, but maybe if enough, will add value for some kinds of unit.