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In some commanders ive found this >>>>>> if (GTOArmy(player) < GTEArmy(player)) {AISetDifficulty(player, c_diffFleeDamage, false); } else {AISetDifficulty(player, c_diffFleeDamage, true); }
What does c_diffFleeDamage exactly mean? To remove injured units from battle or what ? So when is AI army smaller than enemy army then AI doesnt remove injured units ?
In some commanders ive found this >>>>>>
if (GTOArmy(player) < GTEArmy(player))
{AISetDifficulty(player, c_diffFleeDamage, false); }
else
{AISetDifficulty(player, c_diffFleeDamage, true); }
What does c_diffFleeDamage exactly mean? To remove injured units from battle or what ? So when is AI army smaller than enemy army then AI doesnt remove injured units ?