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this script line is bad for zerg >>>>> if(5*GTOArmy(player) > 4*GTEArmy(player)){GTCreateWorkers (player);}
Because when zerg morphs drones to buildings, he doesnt retrain new workers if AI army is smaller than enemy army = dead zerg AI. Every new building weakens AIs economy with this condition.
this script line is bad for zerg >>>>>
if(5*GTOArmy(player) > 4*GTEArmy(player)){GTCreateWorkers (player);}
Because when zerg morphs drones to buildings, he doesnt retrain new workers if AI army is smaller than enemy army = dead zerg AI. Every new building weakens AIs economy with this condition.