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There's definetly an weakness at the start of the game where zerg has no anti-air units. The other races have cheap AA units that are available faster than anything zerg has. Zerg has to tech two times more (lair, hydralisk den/mutalisk) to get at those aa units. (I'm talking about offensive units, yeah we've got the queen and spore crawler, but the other races have offensive AA units).
I think it's definetly done on purpose and as a zerg player I have no issues with it. I scout early, if I spot anything I don't like I go lair tech a bit earlier (it's not like it's expensive). The power of zerg early game MORE than makes up for it.
There's definetly an weakness at the start of the game where zerg has no anti-air units. The other races have cheap AA units that are available faster than anything zerg has. Zerg has to tech two times more (lair, hydralisk den/mutalisk) to get at those aa units. (I'm talking about offensive units, yeah we've got the queen and spore crawler, but the other races have offensive AA units).
I think it's definetly done on purpose and as a zerg player I have no issues with it. I scout early, if I spot anything I don't like I go lair tech a bit earlier (it's not like it's expensive). The power of zerg early game MORE than makes up for it.